Video - The World Design of Dark Souls $ Boss Keys

  • Metadata:
    • author: Game Maker's Toolkit
    • title: The World Design of Dark Souls
    • year: 20182018

    • url: Weblink
  • Dark Souls is nonlinear at 2 parts in the experience, the two bells of awakening and the 4 lord souls
    • The fact that we did not realize this in our first playthrough shows how much the leveldesign helps in guiding you
    • These nonlinear parts pose challenges in both direction and difficulty curve
  • The feeling of home sickness that I described in VG - Dark Souls Remastered is also talked about here
  • Fast travel was probably tacked on, as the valley of drakes seems to serve the purpose of connecting the world in the lategame