Video - How to Make a Video Game Memorable $ Psych of Play

  • Metadata:
    • author: Daryl Talks Games
    • title: Hallucinations, The Gap Effect, and Pacing Psych of Play
    • year: 20182018

    • url: Weblink
  • In his show psych of play, Daryl Talk Games talked about how the quiet moments in Video Games ensure that the bigger parts pop. Because you remember the beginning and ending of things (primary effect and recency effect), dividing your game into chunks helps people remember the singular moments. Giving players time to reflect on their journey so far makes the pacing of the game much more memorable.

→ This could be used in high effect in teaching sessions and lectures